blackcros.blogg.se

Minetest seed code for empty world
Minetest seed code for empty world











minetest seed code for empty world
  1. #MINETEST SEED CODE FOR EMPTY WORLD HOW TO#
  2. #MINETEST SEED CODE FOR EMPTY WORLD MOD#
  3. #MINETEST SEED CODE FOR EMPTY WORLD UPDATE#
  4. #MINETEST SEED CODE FOR EMPTY WORLD MODS#

Tip: If you started in the middle of nowhere, first walk around until you see grassy plains, then head there.If you don't see a tree or bush immediately, just walk around until you see one. Trees are better than bushes as they yield more wood. There are several species of trees and bushes. This is one of the first and most important tasks to get started in Minetest Game.įirst, you need to find a tree or bush.

#MINETEST SEED CODE FOR EMPTY WORLD HOW TO#

Now that you know how to move, you will need to obtain some wooden planks.

minetest seed code for empty world

To turn, and look up and down, simply move the mouse. By default, the W key moves you forward, the D moves you right, the A moves you left, and the S moves you backwards. However, there is no point just standing there. You will get a progress bar showing the game loading the world.

minetest seed code for empty world

Select it by clicking on its name on the list then click “play”. Now that you have made your world, you will need to play on it. All you need to do is type in the name for your new world. To do this click “New” on the startup screen. Also nf contains a setting for crop growth speed.First of all, with Minetest open, you must create a new world.

#MINETEST SEED CODE FOR EMPTY WORLD MOD#

TODO: list crops/*lua files and compare ConfigurationĬonfiguration takes at two places, nf is used to load custom settings for each crop and can be found in either theįarming mod folder or the world folder. TODO: check if configuration setting must be separate or just leave as is, indicating the place of the config by the "place file" column.

#MINETEST SEED CODE FOR EMPTY WORLD MODS#

It detects other mods like FarmingPlus, Ethereal and Bonemeal etc,īut cannot set to optional depends because of the bug of circular depends.

  • farming:cucumber_4 through to farming:cucumber_4 will grow up inmediatellyįarming Redo also works with Bonemeal mod for quick growing crops and saplings Dependencies.
  • farming:wheat_6 through to farming:wheat_8 will grow up with 3 times passed, but looks like faster.
  • farming:cotton_1 through to farming:cotton_8 will grow up with 8 times passed.
  • To separate plant from stage number e.g.: Require seeds which are found inside normal and jungle grass.Ĭrops grow by adding your new plant to the groupĪnd numbering the stages with sufix from _1 to as many stages as you like,īut the underscore MUST be used only once in the node name On tilled soil so no seeds are required, original wheat and cotton will Require seeds like wheat and cotton are found when digging in long grasses.įarming Redo is a featured version of the built-in farming mod in minetestĪnd comes with wheat, cotton, carrot, cucumber, potato and tomato to start out It also includes many new foodsĪnd crops which can be planted directly onto tilled soil without seeds. Players to grow crops even when they are not nearby. This mod replaces the default farming mod with a fully compatible API that allows Original wheat and cotton will require seeds which are found inside normal and jungle grass. It also features that foods can be planted on tilled soil so no seeds are required, Potato and tomato to start out with which spawn throughout the map. This mod must be named farming a simplified version of the built-in farming mod in minetestīut improved with more foods, it comes with wheat, cotton, carrot, cucumber, Seeds made with register_plant function are placed in world and germinate into stage_1 of crop.Īdd random seed for each registered decoration, tidy codeĪdded farming_stage_lengh setting to determine speed of crop growth Junglegrass drops rice seed instead of rice food Stairs no longer dependency, will use only when found Re-add rice seeds and recipe to dry into edible riceĪdd spanish translation (thx mckaygerhard), add trellis setting to registered_crops (thx nixnoxus) * added asparagus spinach eggplant for new textures, Sugar Cube * add strawberries if ethereal mod not active, * add trellis setting to registered_crops and fix pea and soy crop names * add spanish translation (thx mckaygerhard), add Esperanto translation * tweak soil types to work better with older 0.4.x clients * localize math.random for cocoa generation * add ginger, recipe for yellow dye using onion * check for old wheat/cotton seeds and grow to stage_1 via abm * junglegrass drops rice seed instead of rice food * re-add rice seeds and recipe to dry into edible rice

    #MINETEST SEED CODE FOR EMPTY WORLD UPDATE#

    * Add ABM labels and update info into README Tweak wet soil > dry soil behaviour to run better * return to default wet soil behaviour (within 3 nodes all axis) New coffee crop textures, new pumpkin & jack o' lantern textures, * change melon textures, complaints they looked too similar to minecraftĪlso new sugar cube texture puff how stupid are thos from contendb, Mckaygerhard 08c3a9b37b Merge sync upstream 'master' of.













    Minetest seed code for empty world